Special Session Accepted! “Classroom As Interface” comes to MLA13

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Coming to the Modern Languages Association’s annual Convention, Jan. 3-6, 2013 in Boston, MA: “The Classroom As Interface.” It will feature presentations by Elizabeth Losh (UCSD), Jason Farman (U.Maryland/College Park), LeeAnn Hunter (Washington State Pullman) and me (USC Annenberg).

Here’s the proposal. I invite anybody out there — particularly teachers (K-12, college, community college, univ., online or f2f) to reach out and comment.

A “Media-Specific Analysis” is “a mode of critical interrogation alert to the ways in which the medium constructs the work and the work constructs the medium” (9). Although N. Katherine Hayles‘ subject in Writing Machines is the material construction of electronic literature, it is now appropriate — even necessary — to perform a “media-specific analysis” of the “classroom.” The classroom has always been an interface, a point of interaction between the physical and the virtual. Now that the classroom is no longer the de facto site of learning, the unique parameters of the synchronous, networked classroom may be seen, altered and tested. For the first time, learners with intellectual disabilities or even just personal predilections might use software to customize their mode of classroom engagement. Whether an ADD learner hacks virtual classroom software to eliminate distracting video feeds, or a shy learner anonymously participates in a lecture’s Twitter backchannel, ubiquitous computing is permitting a rapid proliferation of learning interfaces. This profusion merits scrutiny and interpretation.

We propose an interactive, participatory Special Session in which each presenter talks for ten minutes and the remaining thirty-five minutes are reserved for 1) twenty minutes of question-and-answers and 2) fifteen minutes of hands-on engagement with key elements of the presentations. That is, each presenter will be prepared not only to present a “talk” but also to show exemplary assignments, demonstrations of software, or clusters of data. This blend of theoretical and experiential presentation is meant to provide attendees the necessary theoretical and applicative close readings to appreciate the specific interstices of the classroom as interface. Our panel is designed to present four unique but telescoping vantages on the classroom as interface: the institution, the classroom, the software and the learner’s body.

Elizabeth Losh notes that mass distributions of handheld digital devices to first-year students on college campuses offer new ways for undergraduates to “read” the university and its interfaces and to be instructed in new modes of digital reading by campuses interested in promoting electronic rites of initiation. How should we look back on a decade of large-scale distribution efforts aimed at giving mobile computing to first-year college students? Four cases studies – the 2002 distribution of HP Jordana Pocket PCs at UC San Diego, the 2004 distribution of iPods at Duke, and the 2010 and 2011 distributions of iPads at Seton Hill and the University of Maryland – tell us about institutional attitudes about how students should decipher the messages encoded in higher education. With mobile technologies students are encouraged to read textbooks, read buildings, and even read each other. The institutions’ tacit promotion of passive and active surveillance activates competing anxieties: traditionalist fears about post-literacy and distraction, and progressives’ misgivings about usurpation of private space.

Jason Farman’s paper focuses on recent debates around the effects of digital technologies on practices of distraction and disconnection in the college classroom. Examining the lives of American college students as a lens through which to read the broader culture’s responses, Dr. Farman looks at the heated discussions about the ways that multitasking is, as Nicholas Carr argues, “rewiring our brains.” From 2009-2011, many cultural events underscored the urgency of these debates, such the 2009 shift which marked, for the first time ever, when mobile phones were used more for data transfer than for voice conversations. Farman’s autoethnographic approach draws upon his experiences using mobile media in the classroom and considers emerging scholarship on multitasking and distraction, such as Cathy N. Davidson’s Now You See It. The exhortation to disconnect, Farman argues, simplifies a complex, embodied process of engagement across the spaces of our screens and physical environments.

Software developers prize transparency: a desktop folder holds files just like a manila folder holds papers. But in the virtual classroom, where the software is meant to remediate a huge range of conscious and unconscious communication practices, “face-to-face” is distractingly literal: a Brady Bunch grid of nodding heads. Kathi Inman Berens spent a year experimenting with virtual classroom software in her classes. In this “medium-specific analysis,” Berens contextualizes the results of these software-and-pedagogy experiments with readings from Hayles, Apple’s Software Developers’ Kit, and Oram and Wilson’s Beautiful Code. How does choice of platform influence student engagement and interactivity? Should student reaction to the virtual classroom software become a subject of course content, or should it be “invisible”? Walled gardens (Blackboard, Adobe) and ad-supported services (the Google suite, Twitter) necessitate thinking through the ethical implications of commerce that openly underwrites our freedom to “make stuff.”

“I’d like to think that meeting in a physical space has value,” discloses LeeAnn Hunter. “But unless we begin to think of human interaction as a technology in itself that aids learning, I can see why publicly funded institutions would want to go the way of Khan.” Hunter proposes to formulate — or begin limning the parameters — of a technology of human interaction. What are the advantages and specs of embodied, collective, synchronous learning? How might it impact learning and growth? In an economy of scarcity, what is its cost-benefits analysis? Exploring the perspective of embodied learning, Hunter turns to the canons of disability studies and non-verbal communication such as dance to seek alternative paradigms for understanding the stakes of embodied learning in ubiquitous computing environments.

Beginning our panel with the institution and ending it with the body implies a trajectory of inquiry that has a rich history in literary studies. Decades of feminist and queer writing on embodiment, “writing-from-the-body” and the body inscribed by the institution prompts us to wonder to what extent our humanness, in this world of newly ubiquitous computing, might be a byproduct of interface?

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< Impact > E-Lit at MLA 2012 & Beyond

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Rob Wittig with student docent Greg Philbrook at the Invisible Seattle station at the MLA12 E-lit Exhibit.


Perhaps the most significant index of the MLA 12 E-lit Exhibit’s impact is two new e-lit exhibits coming in 2013: Dene Grigar and I are building a Showcase of e-lit at a venerable public institution in late February (exact dates yet to be finalized); and we will return to MLA next January to curate a show of entirely new works called “Avenues of Access.”

The MLA12 E-lit Exhibit Impact Report — reproduced below and available here for download — was authored by MLA12 co-curators Dene Grigar, Lori Emerson and me. Such a report should, in Lori Emerson’s words, “prove useful to electronic literature scholars who are seeking additional support for the importance of the field as well as anyone planning a similar exhibit who needs to advocate for their work as scholarly activity.”

The version of the Impact Report that Lori and I are publishing on our blogs (and in the PDF download) includes for the first time statements of impact we curators solicited from Matthew Kirschenbaum, Matt Gold, MLA Executive Director Rosemary Feal, Brian Croxall, Ian Bogost, and Bethany Nowviskie. We thank those scholars for offering reflections on how the Electronic Literature Exhibit inflected the MLA Convention experience and contributes to the scholarship of electronic literature and media archeology. Readers will find those comments toward the end of this post.

Judy Malloy's h/t classic its name was Penelope is coming soon from Eastgate on iPad!

We also thank Judy Malloy, who originally published this Impact Report on Narrabase.

Bethany Nowviskie asked in a personal note whether the MLA 12 show would travel; it is not slated to do so. Instead these two new shows are its progeny. The Showcase in particular has the potential to excite the interest of non-specialists, since it will be curated for the general public. We are deliberately scheduling that show in late February to pre-empt the six-week span of spring vacations that might otherwise empty the busloads of students and literature lovers we hope to attract.

Alan Bigelow recently issued a call for broadening e-lit’s audience beyond academics and media artists. I agree with him. But it bears keeping in mind that our target audience, the general public, is accustomed to public performances of books that are effectively a bait-and-switch. Live readings and promotional videos entice them to buy, but that sensory plenitude doesn’t live within the codex book, just its promotional borders. E-lit asks for — demands, even — embodied, polyattentive reading. For all its interactivity and implied user-control, to read e-lit entails a loss of control: you can’t really know how your body will respond as you read e-lit until you do it, each time. E-lit may repel those who like their reading to be quiet.

That’s why exhibits and showcases are key to broadening e-lit’s appeal. They provide a social context for appreciating new modes of literary engagement. I experienced this when Nick Monfort and Stephanie Strickland read from their poetry generator “Sea and Spar Between” at our MLA12 e-lit reading at Hugo House. (Hear them reading at minutes 20-25.) Clustered around wooden tables in the dark, we all listened as Monfort and Strickland exhaled poetry. The Python generator became Coleridge’s Eolian harp.

Electronic Literature Exhibit Impact Report
MLA 2012, January 5-8, 2012
Curated by Dene Grigar, Lori Emerson, and Kathi Inman Berens

Overview:
This report is intended to provide stakeholders involved in the Electronic Literature Exhibit, held in Seattle, WA from January 5th to 8th at the 2012 Modern Languages Association Convention with information concerning the Exhibit’s impact. Impact, from our perspective, is tied to the overarching mission of the Exhibit, which we articulated as “to expand scholarship and creative output in the area of Electronic Literature by introducing Humanities scholars to the art form.” In order to achieve this mission, we identified, at the outset of the development of the Exhibit, four goals. These were to:

  • Introduce scholars to a broad cross-section of born digital literary writing, both historic and current
  • Provide scholarship and resources to scholars for the purpose of further study of Electronic Literature
  • Encourage those interested in the creative arts to produce Electronic Literature
  • Promote Electronic Literature in a manner that may encourage younger generations to engage with reading literary works

All activities relating to the Exhibit––from the inclusion of five student docents who assisted visitors at the Exhibit, to the “Readings and Performances” event on Friday night at the Hugo House, to the four-platform social media marketing plan and archival work undertaken by undergraduates in the Creative Media & Digital Culture Program, to inclusion of undergraduate works of Electronic Literature in the Exhibit, to the ongoing web archive of the site––have been developed to help us meet these goals.

Assessment of success in attaining these goals is built on information in four areas:

  1. References to the exhibit by humanities scholars
  2. Inclusion of the web archive in scholarly databases
  3. New scholarship and creative output generating from it
  4. Physical and virtual engagement of visitors with the Exhibit and its online archive

We view this report as “preliminary” because print-based data is not yet available for inclusion. Thus, this phase of our report includes data stemming from electronic publications and media; they serve as the first step in the process of analysis and evaluation of the success of the Exhibit. For the most part, the data covers a short period of time surrounding the Exhibit, from mid-November 2011 when the web archive was launched to mid-January 2012 after the closing of the Exhibit.

1. References to the Exhibit by Humanities Scholars
Ball, Cheryl. “Review of Profession 2011 section on ‘Evaluating Digital

Scholarship.’” Kairos[1] 16.2. Spring 2012. http://kairos.technorhetoric.net/16.2/loggingon/lo-profession.html. Retrieved: 28 Jan. 2012.

“Digital Commons.” NYU Department of English. http://nyuenglish.com/. Retrieved: 1

Mar. 2012.

“Editor’s Choice: Round Up of AHA and MLA Conferences.” Digital Humanities

Now[2]. 9 Jan. 2012. http://digitalhumanitiesnow.org/2012/01/ec-round-up-of-aha-and-mla-conferences/. Retrieved: 28 Jan. 2012.

Jackson, Korey. “Once More with Feeling: How MLA Found Its Heart.”

HASTAC[3] 16 Jan. 2012. http://hastac.org/blogs/kbjack/2012/01/16/back-mla-report-not-badgood-fact. Retrieved: 28 Jan. 2012. Reprinted in Mpublishing: U of Michigan Library. 16 Jan. 2012. http://publishing.umich.edu/2012/01/16/mpub-mla/. Retrieved: 28 Jan. 2012.

Kinett, Dylan. NoCategories.comThe Death of Hypertext?

http://nocategories.net/ephemera/the-death-of-hypertext/

Malloy, Judy. “MLA 2012 to Feature Exhibition of Electronic Literature.” Authoring

Software. 28 Dec. 2011. http://www.narrabase.net/elit_software_news.html#dec28_2011. Retrieved: 28 Jan. 2012.

MLA Newsletter. V 44 Number 1. Spring 2012. http://www.mla.org/pdf/nl_441_web.pdf.

Taylor, Laurie, N., “E-Lit Exhibit at MLA; Exhibits, Peer Review, and What

Counts.” 2 Jan. 2012. http://laurientaylor.org/2012/01/02/elit-exhibit-mla-exhibits-peer-review-what-counts/. Retrieved: 28 Jan. 2012.

Image from MLA Newsletter. V 44 Number 1. Spring 2012

2. Inclusion of the Web Archive in Scholarly Databases
Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) Knowledge Base.[4] http://elmcip.net/event/electronic-literature-exhibit-0.

Electronic Literature Organization Directory[5]. http://directory.eliterature.org/.

3. New Scholarship and Creative Output Generating from the Exhibit
Berens, Kathi Inman. “Haptic Play as Narrative in Mobile Electronic Literature.” Forthcoming in ebr: electronic book review. Spring 2012.

Grigar, Dene. Born Digital Literature: Understanding Literary Works for the Electronic

Medium. Book Proposal.

Grigar, Dene and Kathi Inman Berens. “Avenues of Access: A Juried Exhibit & Online

Archives of ‘Born Digital’ Literature.” Forthcoming at the 2013 Modern Language Association Convention. January 2013; Boston, MA.

Grigar, Dene, Lori Emerson, and Kathi Inman Berens. “Curating Electronic Literature.”

Forthcoming in Rhizomes. Spring 2012. http://www.rhizomes.net/.

4. Physical and Virtual Engagement of Visitors with the Exhibit and Its Online Archive
Electronic Literature Exhibit at the MLA 2012.

Visits: 503; attendance at Readings and Performances event held at The Hugo House on Friday, January 6, 2012: 107.[6]

Electronic Literature (Main Archival Site). http://dtc-wsuv.org/mla2012.

1673 total visits from 10 Nov. 2011- 18 Jan. 2012; 1733 total visits as of 27 Jan. 2012.

Visitors to the site came from: the US, Sweden, Canada, Spain, Norway, the UK, Italy, Albania, Australia, Denmark, Greece, Puerto Rico, France, Germany, India, Belgium, the Czech Republic, Austria, Philippines, Colombia, and Algeria.

Kathi Inman Berens’ Curatorial Statement. http://kathiiberens.com/2011/12/06/curatorial-statement/).

539 total visits from 6 Dec. – 8 Dec. 2011 – 18 Jan. 2012

Lori Emerson’s Curatorial Statement. http://loriemerson.net/2011/12/05/performing-e-literature-e-literature-performing/.

388 total visits from 5 Dec. 2011-18 Jan. 2012.

“Electronic Literature Readings and Performances” Poster. http://twitpic.com/81ek4y.

440 total visits.

Storify archive of the event. http://storify.com/kathiiberens/e-literature-exhibit-at-mla12/.

128 from 10 Jan. 2012-28 Jan. 2012.

Facebook and Mini-Site. http://www.facebook.com/wsuv.mla.elit2012.

145 Total Likes; 43,444 “Friends of Fans.” Friends came from US, Canada, New Zealand, Australia, Mexico, Singapore, Ethiopia, the UK, and The Bahamas. 12/28/11-1/16/12

Twitter. https://twitter.com/#!/mlaelit2012

72 Followers as of 27 Jan. 2012.

“Invisible Seattle Visible Again.” Press release created by Washington State University Vancouver’s Marketing Department. 3 Jan. 2012. http://news.wsu.edu/pages/publications.asp?Action=Detail&PublicationID=29434. Retrieved: 28 Jan. 2012. Reprinted in WSU News as “Ahead of Their Time.” 3 Jan. 2012. http://news.wsu.edu/pages/publications.asp?Action=Release&PublicationID=29434. Retrieved: 28 Jan. 2012. Reprinted also in WSU’s College of Liberal Arts website.

5. Testimonials
This section gathers comments from those individuals we solicited for comments about the MLA12 Elit Exhibit.

From Matthew Kirschenbaum:
Although I was not in Seattle this year, I followed the electronic literature exhibition through Twitter, Flickr, and Facebook. If, as William Carlos Williams once said, “no ideas but in things,” then the “things” of electronic literature are never just the pixels on the screen or even the code churning underneath. Its *things* are also its hardware and platforms: the vintage console, the floppy disk as familiar yet remote as vinyl, the conventions of an antiquarian operating system or a long retired interface. I can truthfully say that there is nothing more vital to what I have elsewhere called the .txtual condition than the kind of project championed by this group of digital archaeologists. Such attention to the minute material particulars of recovery, restoration, and curation is not only essential to the survival of electronic literature (imperiled by its native digital state) but indeed to all literary texts in a digital age.

From Matthew Gold:
The E-Lit exhibit altered the dynamics of #mla12, giving participants a reflective and absorbing space in which they could take in a variety of experiments in digital textuality. I was struck by the careful consideration that the organizers of the exhibit had put into it and by the efforts they had made to reproduce works of electronic literature in their native computing environments. Entering the exhibit, one was greeted by the enthusiastic and knowledgable staff and exhibit organizers, for whom the installation was clearly a work of scholarly passion. For me, at least, the exhibit felt like a port in a storm. It was wonderful to have this kind of space at the MLA and I strongly encourage the organization to continue to support similar efforts in the future.

From Rosemary Feal:
The MLA was pleased to host the Electronic Literature Exhibit at the 2012 MLA Convention as part of our continuing development of convention formats that allow members to present the full range of their creative, pedagogical, and scholarly activities. The three-day exhibit gave ample opportunity for our 8,000 convention attendees to visit the exhibit and to consider the experimental reach and creative power of the 160 digital works that were showcased. By all reports, the steady stream of attendees generated a lively and ongoing discussion about the potential of new media for literary expression. The E-Lit exhibit nicely complemented the dozens of other convention sessions that explored the impact of digital media on the humanities (click here <http://www.samplereality.com/2011/10/04/digital-humanities-sessions-at-the-2012-mla-conference-in-seattle/> for a list of these sessions) as well as the convention’s 695 other panels, roundtables, workshops, addresses, and events. Particularly exciting is the way the reach of the exhibit was extended in time and space through an off-site live reading by some of the participating authors, an exhibit Web site, the #mla12 twitter stream, and discussion in blogs, demonstrating the growing potential of networked online environments for scholarly communication as well as artistic expression.

From Brian Croxall:
Over the last four years, I have had frequent occasion to teach electronic literature in various English classes. Repeatedly, my students have told me that they’ve never read anything like it in any of my colleagues classes. While there are many reasons for this, I believe one of them is that many literature faculty members simply have not been exposed to electronic literature. It was a great pleasure, then, to see the E-Lit Exhibit at MLA12. Each time I poked my head in the room, there were different audiences enjoying the different works that covered more than 20 years of electronic writing. Given the current interest in the digital humanities, it was important to see the history of the digital within the humanities. The Exhibit created the perfect focal point around which conversations about e-lit could continue after the several fascinating panels on the subject. The Jan. 6 reading of e-literature further encouraged participants to think of e-lit not so much as a radical Other but as one end on a spectrum of literary output that can be read and examined within the context of the MLA. I appreciate the MLA’s support of the exhibit and would encourage similar exhibits in the future. There is certainly more e-lit that could be showcased in such a manner but so too could artist’s books, to name but one example.

From Ian Bogost:
January 2012 marked the date of the first exhibit (curated by Dene Grigar, Lori Emerson, and Kathi Inman Berens) of electronic literature ever hosted by the Modern Language Association at their annual convention in Seattle, WA. Remarkably, the exhibit was visited by over 500 people and since the end of the exhibit, five humanities scholars have written about the exhibit. Digital humanities librarian Laurie Taylor has suggested that the exhibit is an example of scholarly activity (“the E-Lit Exhibit is extremely important as an exhibit/event in itself. It’s also extremely important as an example/model for future exhibits with MLA and for all who are interested in how changes in scholarly communication are affecting the humanities, how to support scholarly work outside of silos…and what counts as scholarship.”). I couldn’t agree more with this assessment. Indeed, a curated exhibit is a standard example of creative productivity in most fields in the arts, and it’s high time humanists update their standards.

As an extension of the exhibit, Lori Emerson organized a reading/performance of e-literature by authors whose work was included in the exhibit. The reading included the some of the most prominent practitioners of digital writing/art/gaming including Jim Andrews, Kate Armstrong, John Cayley, Erin Costello/Aaron Angelo, Marjorie Luesebrink, Mark Marino, Nick Montfort, Brian Kim Stefans, Stephanie Strickland, Rob Wittig, and myself. About 100 people attended this reading, which was both a fascinating display of the ways in which many of the works in the exhibit are performative in their right and an exploration of the role of the author-programmer in a live performance.

As a participant in both the exhibit and the reading, I was particularly pleased to be able to share my work with an audience that was receptive to my particular and unique brand of videogame poetry.

From Bethany Nowviskie:
I just want to share a word of thanks with you for the splendid work you [Kathi Inman Berens], Dene Grigar, and Lori Emerson did in organizing the E-Lit exhibit at MLA12. This was one of the best-arranged and most carefully thought-out exhibits I have ever seen of the kind, and visiting it was a high point of the conference for me. I was struck especially by the careful historicizing you did in the arrangement of the stations and the interesting juxtapositions you created, between canonical and lesser-known works (many of which were entirely new to me). The care you took with all this is evident in your three terrific curatorial statements. The exhibit clearly struck a chord with many MLA attendees, and I sat in on at least three panels in which presenters made reference to works they had seen, or commented on the subjects of their papers in relation to the themes of the conference’s E-lit events. I left wishing I had had more time to spend in the room — so was thrilled to discover the extensive website you put together, and know I will be referring students and Scholars’ Lab graduate fellows to your bibliographies and lists of featured works again and again.


[1] Kairos: A Journal of Rhetoric, Technology, and Pedagogy began in 1996 and since that time has grown to 45,000 readers per month; additionally, it is referenced electronically (i.e. “backlinked”) by 2500 sites.

[2] DH Now has 2794 Followers on Twitter. Its site had 14,500 visits with 5000 unique visitors, and 48,000 total page views in Nov. 2011. See http://www.ucl.ac.uk/infostudies/melissa-terras/DigitalHumanitiesInfographic.pdf.

[3] HASTAC (Humanities Arts Science & Technology Advanced Collaboratory) says in its September 6, 2011 report that it has 7150 members and that its site has seen 350,000 unique visitors to its forums since 2009. See http://hastac.org/about.

[4] ELMCIP is a “collaborative research project funded by Humanities in the European Research Area (HERA) JRP for Creativity and Innovation and involves seven European academic research partners and one non-academic partner.” Its mission is to “investigate how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP is intended both to study the formation and interactions of that community and also to further electronic literature research and practice in Europe. The partners include: The University of Bergen, Norway (PL Scott Rettberg, Co-I Jill Walker Rettberg), the Edinburgh College of Art, Scotland (PI Simon Biggs, Co-I Penny Travlou), Blekinge Institute of Technology, Sweden (PI Maria Engberg, Co-I Talan Memmott), The University of Amsterdam, Netherlands (PI Yra Van Dijk), The University of Ljubljana, Slovenia (PI Janez Strechovec), The University of Jyväskylä, Finland (PI Raine Koskimaa), and University College Falmouth at Dartington, England (PI Jerome Fletcher), and New Media Scotland.”

[5] “The Electronic Literature Organization was founded in 1999 to foster and promote the reading, writing, teaching, and understanding of literature as it develops and persists in a changing digital environment. A 501c(3) non-profit organization, the ELO includes writers, artists, teachers, scholars, and developers.”

[6] It should be noted that Canada’s Poet Laureate Fred Wah, who lives in British Columbia, drove to Seattle specifically to visit the exhibit and attend the Readings and Performances associated with the exhibit.

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“I’m Not Dead Yet.” COMM 499 f12

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After an initial rejection, my experimental social media course has been renewed at USC Annenberg during Fall 2012. That’s a longer story I’ll tell another day.

In earlier drafts, the syllabus addressed the perception that social media is “smoke and mirrors,” and so unworthy of sustained academic study. That syllabus engaged a lot of scholarship. That syllabus spoke to the DH insiders of my Twitter community, not the professors and admins who are at most occasional users of social media. Call it a #FAIL: I inaccurately gauged my target audience.

I revised to include a 1,045-word glossary of my course’s bedrock concepts and 415-word Thick Description of how digital build and theory work in tandem.

I’m leery of for-profit courseware companies trolling blogs like this one for freely shared course design that they might turn into proprietary content. So I’m posting just the glossary and half of the course description, not the entire 4700-word syllabus. If you’d like to see it, reach me at kathiberens [at] gmail [dot] com .

GLOSSARY

Ubiquitous Computing (a.k.a “ubi comp”): Mobile devices have abruptly changed how we compute. We are “always on” even if we are not actually using the Internet at a particular moment because we know we have perpetual access to the Web no matter where we are. 2009 marked the first year people used mobile devices to access data more often than make voice calls. The penetration of the tablet has taken mobile computing into the bedroom and into other spaces where mobile phones were less hospitable, such as airplanes: tablets are an ideal consumption device because the screen is bigger and easier to read; it’s light and ergonomically designed. Tablets, smart phones and laptops working in tandem create the material conditions for an “always-on” experience.

Social Media: Social media is the bedrock of “Web 2.0.” Before the existence of social media platforms like Facebook, MySpace, Twitter and YouTube, the Web was largely broadcast: a way for companies and organizations to send messages out. Web 2.0 allowed users to talk back. The fact that companies now need to monitor their social media 24/7 has given rise to many entry-level jobs in social media for those sufficiently trained in its strategic affordances and capable users of its platforms.

Social media allows people to quickly and virtually organize all kinds of social gatherings: parties, social movements, live events in support of brand launches. One trend we’ll study in this class is “social viewing”: the use of tablets as the “second screen” to connect TV fans of particular shows to each other in real time during the TV show’s broadcast.

Medium-Specific Analysis: This term, coined by media theorist N. Katherine Hayles, is “a mode of critical interrogation alert to the ways in which the medium constructs the work and the work constructs the medium” (Writing Machines, 9). Returning to the “social viewing” example above, a discussion of social viewing necessitates analysis of the device that permit such interactivity, the tablet. Why did social viewing happen in tandem with the penetration of tablets into user experience? Why didn’t it happen with mobile phones? Simple answer: the phone’s screen is too small. Deeper answer: the tablet changes our relationship to real-time virtual social interaction because with it one computes on a large mobile screen that cradles easily in the lap. The non-invasive shape of the tablet (unlike the bulkier laptop) gives rise to new social behaviors and identity construction: of time (watermarks are being built into broadcast at 1.6 second intervals so viewers can tag exact moments as they watch on big screens and engage social media on tablets), physical space (where do you watch TV?), of virtual identity formation (some fans create personae from which to Tweet and engage), and physical identity formation (how do people negotiate with others in physical space for “real time” viewing experiences: the people they live with, the people the invite into their homes for viewing parties, etc.)

Building Digital Objects: Students in this class use software and social media platforms to build digital objects. The aim of such work is not just to work with tools — though that experience grounds one’s thinking in the materiality of step-by-step procedural logic, and teaches students to learn by guessing, checking and revising. The specific communication goal of “making stuff” is to give students direct experience of how specific platform and software choices permit unique messaging capabilities.

Social Media Etiquette: Etiquette is platform-specific and involves different rates and modes of engagement. For example, Pinterest and Twitter are platforms of immediacy. A Twitter Direct Message [DM] implies instantaneous communication: even one hour might be too long an interval for effective messaging in this context. Email is more forgiving: generally one day’s interval is socially appropriate, but that rate changes based on audience and context. These are examples of elements we consider as we message on behalf of our selves, clients, or organizations in which we participate.

Curation: The act of filtering information. In this class, we curate reading links in Diigo, the social bookmarking platform. We also use the #COMM499 Twitter hashtag to draw all class members’ attention to relevant links, knowledge or happenings.

Usability: How we use an object. Testing the Hidden USC map built by spring 2012 students involved clicking every pin on desktop to make sure each pin pulled correct and appropriately sized information. When students tested the map on the USC campus, however, they found the map was too big to load quickly on their mobile devices. They had to decide whether to edit the map to make it smaller or to build ancillary, theme-specific minimaps that could be loaded in situ. Usability drives (re)design. Just as one would never submit prose without editing it, so too one would not launch a project without testing usability.

Quality Assurance: Reviewing all information to ensure it is error free, easy to find and self-evidently useful or meaningful.

Synchronous Learning: Students in this class meet at the assigned class time via virtual office software and/or face-to-face in our designated classroom.

Asynchronous Learning: Students engage with the professor and each other in various social platforms: Twitter, Diigo, Google Docs, Google Maps. We do this outside of regular class time.

Digital Natives: The mistaken notion that because today’s students were born into computing environments, they automatically understand how and why to use computers and platforms. 98% of today’s students are on social media; but their avocational use is insufficient to prepare them for the strategic demands of messaging professionally in social media. There are also potential dangers in social media (bullying, losses of privacy and reputation, identity theft or hacking) of which they should become aware.

Passive Surveillance: People give their passive consent to surveillance by willingly posting personal information in social media platforms. Their interests are also traceable and aggregated in their use of Web browsers. Rather than taking one extreme approach or another — either ignoring the dangers or opting out of social media participation — students need to learn about the afterlife of their digital traces, how to manage or erase them, and what it means to be living in a world where very little is invisible. We also discuss how commercial underwriting of “free” Internet platforms affects their lives and how it ought to influence their decision making in social media.

COURSE DESCRIPTION
If we transported a doctor or a midwife from 5,000 years ago to present day, he or she would find huge difference in the practice of medicine. The same is true of lawyers or actors or farmers. But teachers would largely feel at home. Howard Rheingold uses this anecdote to point out that our technologies of learning lag behind advances in communication practices.

This Annenberg COMM class retains the traditional practices of reading, writing and analysis. We use them in every class. But it adds to that traditional skill set a dimension of social consumption and knowledge production. It broadens the scope of our critical attention from televisual, filmic and print texts to include Tweets, blogs and Facebook posts, profile pictures, info graphics, YouTube videos and other characteristic elements of social media. It asks students to collaborate and gives students critical tools for evaluating the mechanisms and quality of collaboration.

Duke University John Hope Franklin Professor of Interdisciplinary Studies Cathy N. Davidson has identified as crucial skills of the modern learning and workplaces:
• Collaboration
• Peer-to-Peer learning
• Experiential learning: learn by building
• Attention to the unique affordances of platform as an active shaper of context

As more and more people work in hybrid environments — sometimes virtual, sometimes embodied — and with teams of people from around the world with different cultural norms and etiquettes, students need to learn how to engage all of these elements. The best way to do so is practice. That’s why our class meets both virtually and face-to-face simultaneously.

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The Classroom As Interface: a CFP for MLA 2013

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The Classroom As Interface
Call for Papers MLA 2013
Boston, MA
Jan. 3-6
300-word abstract & bio due Wed. 3/15/2012 to kathiberens [at] gmail [dot] com

The classroom has always been an interface, a point of interaction between the physical and the virtual. Mashing up concepts from MLA 2012 sessions about digital pedagogy (“Building Digital Humanities in the Undergraduate Classroom,” “Digital Pedagogy,” “New Media, New Pedagogies”) and interface (“Reading Writing Interfaces: E-Literature’s Past and Present“), this panel considers how ubiquitous computing (“ubicomp“) reveals the unique affordances of “the classroom.”

Now that the physical classroom is no longer the de facto locus of learning, the unique parameters of the synchronous, networked classroom may be tested. Generations of innovative teachers “hacked” the classroom to make it more interactive and student-centered, but their experiments rarely threatened the core mission of the university sufficiently to merit moritoria. Today, calls to ban laptops and smart devices from the classroom bespeak a deep unease about the sorts of learning practices–and student expectations–ubicomp inaugurates.

“The Classroom As Interface” will feature assignments and pedagogical design that manifest an awareness of ubicomp; such presentations may or may not involve “building stuff.” Paul Fyfe asserts in “Digital Humanities Unplugged” that “an unplugged digital humanities pedagogy can be just as productively disorienting as doing humanities digitally.” Elizabeth Losh’s UCSD digital poetry class ran an “E-Lit Writing Exercise: Locative Corpse” that could not have been done online. Jason Farman’s many experiments with mobility, storytelling and pedagogy explore the recursive loop between movement and fixed location, reflecting central tenets featured in his book Mobile Interface Theory. Dene Grigar, Brett Oppegaard and Chief Ranger Greg Shine are pioneering mobile, interactive, site-specific historical interpretation at Fort Vancouver. Many digital humanists use Twitter to expand their classrooms’ discourse communities. Literary scholars are exploring the political, social and privacy implications of the GeoWeb.

The object of this panel is to draw scholars’ attention to the classroom as an interface that can’t simply be remediated online. As Avenues of Access to higher education constrict and budget-conscious administrators enlarge enrollment through asynchronous distance-learning classes, it’s important to make visible the affordances of the synchronous classroom.

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My Curatorial Statement: Mobile & Geolocative E-Lit at MLA 12

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This is the revised statement I edited after the Exhibit.

Mobile and Geolocative E-Lit: Private and Public Liteatures

Curatorial Statement for
MLA 2012 Electronic Literature Exhibit

by Kathi Inman Berens

“The territory no longer precedes the map, nor does it survive it.” –Baudrillard

Thirty years ago, when Baudrillard declared the map a “precession of simulacra” (1), he glimpsed the way media would proliferate as local and mobile, a superabundance of “information devour[ing] its own content” (80). Locative and mobile e-lit stand as tiny bulwarks of meaning, or meanings, among the several billion stories, images, songs, and links we drop monthly onto networks of SMS and microblogs. Mobile and locative e-lit earn the capacity to mean by being alive to the arbitrariness of their parameters. The defamiliarization, the cognitive dissonance, of encountering L.A. Flood outside on a cloudless SoCal day is one example of how locative literature might disclose strategic arbitrariness to its readers.

The human holding her mobile device stands at a ninety-degree angle to the surface of the earth, her GPS receiver deriving location so long there is an unobstructed line of sight to four or more GPS satellites. She is, in Edward Casey’s word, “implaced”: a body rooted in a particular spot calculated through geometry and represented in metadata. Except that the geometry interpolates several conflicting reference datums, which renders the metadata unreliable: “Different reference datums can produce large variation in ‘exact’ location,” note the authors of the Wikipedia entry on Latitude. “The Eiffel Tower is computed at geodetic latitude of 48° 51′ 29″ N, or 48.8583° N and longitude of 2° 17′ 40″ E or 2.2944°E. The same coordinates on the datum ED50 define a point on the ground which is 140 m distant from Tower.” Change the reference datum, and even exact geospatial coordinates produce different results. This is both a fact and a metaphor of locative storytelling.

In this, the first exhibit of electronic literature at the Modern Languages Association’s annual Convention, the exhibit hall was another of e-lit’s multivalent interfaces: a meeting point between the physical and the virtual, though mobile computing permits those spaces to be no longer discrete from each other. Room WSCC 609 was the exhibit’s physical location, but the social interactivity between the exhibit’s physical and virtual visitors–some of whom were scattered a few hundred feet from the exhibit floor– created excitement for e-lit at MLA. “The idea of the interface cannot be reduced to its medium or content,” notes Jason Farman in Mobile Interface Theory. “It is both and neither…a set of relations that serve as the nexus of the embodied production of social space” (62). “In all serious[ness],” tweeted Ben Robertson from the exhibit floor, “I feel like I’m watching something important, which I almost never get from panels or regular poetry readings[.] #MLA12 #elit[.]”

Part of the exhibit’s “something important” has to do with encountering e-lit away from the distractions of our own computers: the beeps and pop-ups that might yank us out of deep reading or play. But the other “something important” is serendipitous meeting between people. Bahktin’s word for this was “eventness”: the contingencies bubbling up from the babble (our audience might prefer “chatter”) of polyvocality. Serendipity is awfully hard to find via directed search: we prize results customized to our specifications in deciseconds. We lament the closure of bookstores, our “third spaces,” each aisle a micro-community of ideas and the people drawn to them, but we are unable or unwilling to pay for the bookstore’s true value as a social nexus. So long as bookstores remain, in our cultural imagination, purveyors of commodities and not experiences they will lose to online distribution and with them will die the eventness that made bookstores so remarkable. An exhibit of electronic literature might fulfill a similar sort of social function, providing “eventness” to people that exceeds mere questions of access: almost all of the e-lit featured in our exhibit is perpetually and freely accessible via the Web.

503 visitors stopped by the MLA exhibit in WSCC 609; but just as some people came in via Twitter, our embodied visitors wafted from the exhibit into nine Toronto neighborhoods (among many others) featured in [murmur], and the environs of South Central Los Angeles in L.A. Flood, and post-Katrina New Orleans in the desktop-viewable “Blue Velvet,” and the geocached mysteries hidden on the University of Maryland College Park campus in Blue Light Project and Glitch — both exceptional student projects created by Jason Farman’s undergraduates. The “space” of the exhibit in WSCC 609 thus became fungible: reified through use.

My initial reason for yoking mobile and locative e-lit in one category was logistical: such works can be accessed on mobile devices and were designed for mobility, either as a means of engagement, a theme, or both. Many of our desktop works could only be engaged on desktop. In practice this meant I advised visitors to access mobile e-lit via iPhone and locative works via iPad because locative works benefit from display on a bigger screen.

But upon consideration, the yoking is fortuitous, because it helps us to see the differences between mobile and geolocative e-lit. The most important of these distinctions is how the reader accesses the story because access influences interactivity. “The medium is the message,” observes Ian Bogost, “but the message is the message too. Instead of ignoring it, we ought to explore the relationships between the general properties of a medium and the particular situations in which it is used” (“Media Microecology,” the introduction to How To Do Things With Videogames, 5). Locative works imply public consumption; mobile implies private. To locate a story on a map is a rhetorical appeal to public discourse, shared meanings, and ever-changeful, PHP-fueled dynamism. Dropped pins designate parameters that constitute fictive and non-fictive communities. Mobile e-lit, by contrast, lives in the privacy of the tiny screen that’s never far from your body: a proprioceptive extension of your body into the virtual world and vice versa. When mobile e-lit changes, it’s because the creator tweaks it: fixes bugs, or (more rarely) adds a new element. This is very different from the perpetually evolving locative works. (One thinks of the afterlife of Nick Montfort and Scott Rettberg’s “Implementation”: all those orphaned stickers.)

The physical intimacy of the mobile phone means that mobile e-lit can insinuate itself into one’s “offline” life. Standing in line at the grocery store last summer, a push notification from The Carrier, a graphic novel included in this exhibit, nudged me in my pocket. The Carrier remediates serial distribution: the reader waits between installments released to coincide with events transpiring in the novel. When I saw it was a notification from The Carrier, I rolled my shopping cart out of line and leaned against a mini-fridge while I read the latest installment. I haven’t experienced a locative work interrupting my day like that.

Even the Twitterfiction that launches a 6-day installment of L.A. Flood — timed to simulate the course of a catastrophic flood — permits desultory engagement. L.A. Flood didn’t push its way into my daily life, but the rupture it occasioned was no less dramatic. Driving from the Burbank Airport to Hollywood last October, my mind wandering, I crossed the Tujunga Pass over the L.A. River. Earlier that day, I’d been nodding in and out of the L.A. Flood Twitterstream. As I crossed Tujunga, I observed the familiar blue sign with a white pelican denoting the L.A. River. Instantly I peered out the window, panicked, expecting the flood to swallow my car. It was over in two seconds, this reverie, but it has stayed with me, the sharpness of the fear. Falling into such aporia has always been one hallmark of good fiction. But locative fiction anchors the aporia to site specificity, and mobility permits us to encounter its strange doubleness in situ.

One short video–on display in our exhibit–is almost all that remains of the first locative media experience, Jeremy Hight’s 34 West, 118 North, a walk through a patch Los Angeles where “sonic ghosts of another era” relay the story of the railroad industry in downtown L.A. Hight, considered by many to be the pioneer of locative storytelling, created a consciousness that is characteristic of locative media experienced in situ: the disjunction between the space and time, the awareness of one’s own immediate physical surroundings as evitable and contingent.

In Kate Armstrong’s Ping, participants receive directions culled from a telephone tree about where to go next: “the effects of the environment on the perception, behaviour and mood of individuals” is under study here. Four other projects not included in this exhibit continue in the vein of Armstrong’s pioneering work in the psychogeographical: Blast Theory’s Rider Spoke, Paul Notzold’s Speak to God and Bluebrain’s two first-ever location-aware albums Listen to the Light (Oct. 2011; set in Central Park) and The National Mall (April 2011). In each case, in situ experience is elemental to the art. In Teri Raub’s Core Sample, featured in this exhibit, a GPS-based interactive sound walk puts the soundscapes of Boston’s Institute for Contemporary Art in dialog with the landscape of Spectacle Island and asks “what is recorded versus what is suppressed and denied?”

Where locative works wander beneath your touch, guiding you to treasures both fictive and (in the case of geocached “Blue Light Project,” literal), mobile works are instantly summoned. Jason Farman speculates that touch interface seems “invisible” because our muscle memory bypasses consciousness of how we access the story: we notice interface only when it doesn’t work. But touch is more than a navigational gesture; it becomes a vernacular–a touch vernacular, I argue–when tactile navigation becomes expressive: not just a means of accessing the story but interactively constituting it.

Erik Loyer’s Strange Rain on the Apple iOS yields an experience that demonstrates the narrative complexity that can arise when touch is treated as a narrative element capable of nuance, mood and layering much the way we think of sound. Both Strange Rain and the previous year’s Ruben and Lullaby are featured in the mobile works exhibit. Synesthetic, narratively rich because multi-sensory and choreographed both to frame text and stand alone, Strange Rain is the best example I’ve found yet of the multimodal sense/text recursive loop that augments narrative possibility beyond the familiar dyad of sight/sound. Unlike Loyer’s gorgeous but less compelling Ruben and Lullaby, which eschews text for drawn, interactive facial expressions to propel the arguing lovers’ narrative, Strange Rain is as much a puzzle as it is a sensory experience. Loyer calls his works “stories you can play,” and indeed, the tension between the narrative and ludic elements pull the reader/gamer in opposite directions. Games urge us to move quickly, to “level up.” Narrative enjoins us to slow down and feel. Strange Rain approximates synesthesia when the reader/gamer oscillates quickly between those two modes of interaction. It’s a splendid disorientation.

Jörg Piringer’s abcedfghijklmnopqrstuvwxyz is a canny app that features crisp sound recordings of each letter. Activated by touch, these letter-sounds bounce, fly, drop and putter around the screen in any combination a gamer can create through touch. Endlessly imaginative, this game has no narrative element; but the play is so inspired it causes us to hear–for the first time in how long?–the sonic building blocks of language. Piringer’s defamiliarization creates a surprising range of euphony and cacophony. He is a member of Vienna’s legendary Vegetable Orchestra.

Silent and stark in black-and-white silhouettes, Aya Karpinska’s Shadows Never Sleep withholds the sonic and tactile gratifications of works by Piringer and Loyer. Karpinska’s play with children’s nursery rhymes and bedtime stories casts the scary “shadows” as text itself, to which the reader has to “zoom” with her fingers in order to gain access. These beautiful text panes are the creatures under your bed. In P.o.E.M.M.’s “What They Speak,” the reader glides her finger atop the mobile screen and lines of poetry spring up and trail behind, sometimes right side up and sometimes backwards. The app features poems by luminaries David Jhave Johnston, Jim Andrews, J. R. Carpenter, Aya Karpinska, and platform co-creator Jason Lewis.

“Pursue error & failure, exploit autocorrect, disturb the placid surface of interface that deceives us into believing in unshakable humanness,” exhorts co-curator Lori Emerson, guest-tweeting on Mark Amerika’s @remixthebook. Amerika, an e-lit author since the early days of hypertext, shot the first feature-length film on a mobile phone: Immobilité is on view in our mobile exhibit. From Amerika’s ’90s hypertext, to his current film, to the next generation of mobile and locative fictions authored by undergraduate e-lit artists featured in this exhibit: the history of innovation writes and rewrites itself on a palimpsest you can swipe.

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12 Strange, Blue Rains: Touch Evocations in Elit

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WHEN I consider how my light is spent/E're half my days, in this dark world and wide

It had been a long time since I’d felt surprised by stories. I wondered where had gone the woman who devoted her life to the study and teaching of them? I taught writing. It was a good job.

I thought a lot about Milton’s line from his sonnet “On Blindness”: “They also serve who only stand and wait.” I was waiting.

[And standing in the grocery line. And making babies. And teaching full time.]

But still waiting.

Hypertextual narrative was my way into elit. It felt familiar to click through bits of text. Of course the narrative fragmentation makes it different from paper novels. I scribbled on scraps of paper to trace how the lexias interrelated. I liked the puzzle.

But the transformative moment for me as a reader of elit is actually device specific. I had read Twelve Blue once before on laptop: outside in the dark, warm summer air buffeting my arms. But I found myself distracted.

A year later and in daytime, my body curled around an iPad like the letter Q, I pulled Twelve Blue and started to read. The sun was bright. The high-gloss black screen reflected my face onto the surface of Twelve Blue. I was watching myself read.

It was uncanny. That my face should become another legible surface in Joyce’s rivers, his ocean: it’s thematically appropriate. I kept reading and being jarred by the shocked looks on my face as I reacted to the story. Heimliche and unheimliche: home but not home.

Twelve Blue's storylines run like rivers.

I noticed that touch became more than navigation; it was also a way to engage the characters. When I was empathizing, I found myself soothing the screen or, at different moments, brushing characters away. Video and sound are thought to be more immersive, but hypertext on iPad was permitting a rich sensory experience. The iPad’s screen resolution, its pixel density, renders Joyce’s blues sumptuous.

Reading on the iPad, touch slid my senses into alignment with my intellectual appraisal. The story made sense without mnemonic aids. I was reading as I had when a child: enraptured.

I take that device consciousness with me as I read other elit. Erik Loyer‘s Strange Rain app for iOS is one of my favorite pieces precisely because text, animation, sound and touch vie to compel me. Games urge us to move quickly, to “level up.” Narrative enjoins us to slow down and feel. That tension between the drive to complete and the drive to linger fosters, in Strange Rain, a synesthetic experience. The game itself approximates synesthesia when, after making it through many screens of the protagonist Alphonse’s observations and worries about his ailing sister, the gamer taps the screen quickly with two fingers: this suddenly telescopes the screen, as if catapulting the gamer into it: it feels like 2.5D, but I don’t know that for sure. A jet passes from one edge of the screen to the other. Animated frames explode in jewel tones, and the music rises to a crescendo as your touch–not words–asks Alphonse: will you go inside from the rain? Text responds yes or no as the music strikes an ominous note or chord (depending on which of the three scores you’re running).

In Strange Rain, text, audio, animations and touch vie for the gamer's attention.

Brian Stefans also thinks Loyer’s work is synesthetic, but he finds Loyer’s synesthesia more orderly than I do: “sound, image, and interactivity are choreographed into a unified, harmonized experience.” I can understand why Stefans sees unity and harmony in Strange Rain: that is a designer’s perspective. The work is meticulously choreographed, touch and music synchronised so granularly you have the feeling each note has been planned. That’s an awesome achievement when you also consider the sonic/animation overlay of the rain splattering. (If we are vetting for plausability, eyeglasses are the only explanation for the central conceit of the game: Alphonse tells us he’s getting soaked but we’re also hearing and watching the rain splatter on a surface that sounds like a skylight.) Stefans, himself a designer and poet, appreciates that Loyer can orchestrate many elements in a design.

It’s funny that quasi-neoclassical “unities” result in an experience that shatters me. This game is marketed at the Apple store as “relaxing,” an app that in its Wordless and Whispers modes might lull you to sleep.

Device specificity–a variation on Katherine Hayles’s field-defining discussion of Medium Specificity in Writing Machines (2003)–gives us some new parameters to knock against. To what extent does touch as an “interface free” navigation elide its role in story composition or concept? What will it mean for story if touch is no longer “invisible,” but factored in as a potential source of narrative–what we might call a touch vernacular? Does touch vitalize interactivity in hypertext (for anyone other than me)? I’m eager to read and play with Judy Malloy‘s forthcoming iPad adaptation of its name was Penelope. “The underlying structure and words are basically the same,” Malloy noted in a recent correspondence. “However, I did edit (not substantially) some of the text and notes, and the look and feel is different.”

Michael Joyce said in this video short (May 2011) glossing Agnes Martin’s painting “The Harvest”: “It occurs to me that I’ve always written about space in one way or another since many hours of my adolescent years were spent looking out from a screen door window upon summers’ nights in south Buffalo and left longing for a wider world.”

I long to look into the screen and fall behind it. To understand interface as well as I understand story.

Image credits: Milton Photo: Michael Nagle for The New York Times; http://nyti.ms/seVsbB; Twelve Blue: http://bit.ly/vuU5XW; Strange Rain: http://bit.ly/e6nPNN

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Hyperlocal: Social Media in Occupy and USC Branding

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[Xposted in course blog DIY 499.]

Class Thursday Nov. 3rd, a discussion of Bennett and Mousli’s Seeing L.A., A Different Look at a Different City and Baudrilliard’s Simulacra and Simulation, set us up for the two final assignments of our semester in COMM 499 at the University of Southern California’s Annenberg School. We’re moving from application of hyperlocal to building a conceptual understanding of how meaning gets produced. This recursive loop between build and analysis is the hallmark of what we do in COMM 499.

Last crunch building DigiToolSC in the East Lobby, 26Oct, 10PM

Last week we engaged in two applicative activities that advanced our knowledge of the hyperlocal. We launched DigiToolSC, our app that helps students in our immediate community find courses that let them work with digital tools.

Later that morning 10/27, we walked across our campus pulling on our phones–or trying to pull–the polyphonous stories of L.A. Flood, a fictional flood simulation depicted in narratives hyperlocated to specific sites at USC, which we accessed via QR codes on stickers. There was also a Twitterfiction playing out in six days with more than seventy characters authored anonymously, identified only by their Twitter handles. We learned important lessons about UI [user interface] and UX [user experience]: 1) Content has to load quickly. Nikki observed that each LAF narrative ought to have a unique QR code to reduce load time. 2) Encountering narrative in situ is perhaps less integral to L.A. Flood than to some other geolocated stories because the fictional universe it depicts doesn’t jibe with the sunny, crystal-clear weather we encountered that morning as we ambled around campus. Check out this tweet from a University of Maryland student who participated in the LAF Twitterfiction. In some ways, not being in L.A. might have enabled fictive participation.

Now we move from those applications of hyperlocal to a more conceptual analysis of how hyperlocal informs two significant instantiation of social media. Our class will break into two teams of four to create close readings of:

    #OccupyLA
    L.A. as a character in USC’s brand identity

Tasks for this assignment draw together many of the skills and critical readings we’ve engaged over the course of this term. Using those readings and others will enrich the complexity of these collaborative final projects.

In class Tuesday Nov. 1, some of you said you wished to have engaged more with tools you didn’t already know during our DigiToolSC build. This assignment is your opportunity to do so. For DigiToolSC, we had a client: all students registering for spring 12 classes. We hit our deadline and delivered the app to our clients in time for spring reg.

Unlike DigiToolSC, this next assignment does not have an external client. This build is for us: learning we will present to each other.

As we discuss in class today the three essays we read in Seeing L.A. (by John Humble, Jean Michel Espitallier and D.J. Waldie), we’re going to dive into the way in which art helps us to see things freshly. In the next assignment, that means you’ll examine how communities of practice marshall images to tell stories, whether that’s the Occupy story or the USC’s deployment of L.A. to augment its brand appeal. Whether the context is political or commercial, in other words, media makers jostle us into seeing the concept freshly. This is the opposite work of a cliche. A cliche is a foregone conclusion. We have no need to see it or examine it because we already understand its properties. Occupants believe their plights have been erased, invisible to the bankers and others who have created their impoverishment. That’s why this blog We Are the 99% has been important to give face to abstractions like poverty, unemployment, blighted hopes. Some have criticized occupants for not having a set of demands. Quite the opposite. Their demand couldn’t be more obvious: LOOK. AT. THIS.

A brand needs similarly to arrest attention. Students working on this subject for the collaborative final may wish to examine USC’s representations of Los Angeles in its social media. It’s a very interesting value proposition: in an age when students can pull a lot of knowledge for free–via the Open University, iTunes U or just via YouTube–what is the role of the residential university? To my mind, the more USC builds out opportunities for students to engage in informal, extracurricular learning that CAN’T be replicated online, the stronger its case for residential learning. Consider the face-to-face engagement we experienced at the Visions and Voices afterparty on 10/27 where we hung out in the beautiful courtyard, noshed on greasy but delicious tamales and gabbbed for 90 minutes. Our class is uniquely situated to discuss the particular affordances of face-to-face and digital-born learning because we conduct class in various platforms AND face-to-face: our classroom is as much on #COMM499 and our Facebook working group as it is in our virtual classroom or ASC 223. That gives us expertise I’d like you to ruminate on in these final projects.

Homework assignment over the weekend of 11/5 and 11/6:

    Finish your 300-500 word rumination on the DigiToolSC build and post it to this blog. See particular prompt and instructions here.
    Read & view linked materials below.
    Decide which subject you want to work on.
    Decide which tools you want to work with: Photoshop, iMovie, Final Cut Pro, Audacity, Garageband, Prezi, Powerpoint, gmaps, Stroome [collaborative editing software].
    Continue daily participation in DigiToolSC social media promo campaign, as specified in this post. Remember to post all your activity to our g-spreadsheet in order to receive full credit.

When we convene on Tuesday 11/8, we’ll shape our final collaborative builds!

Here’s the work schedule for the last four weeks of class:

Week 12
11/8 Break into teams for collaborative build: USC social media brand identity or OccupyLA [30 mins]; Audacity workshop with Courtney Miller in iLab ASC 229 [60 mins].

11/10 Meet in ASC 223 f2f to work in teams designing collaborative projects. I will come in via Elluminate. For the last 30 minutes (10:20-10:50), I’ll lead discussion via Elluminate: where are you in the build? Which platforms permit the interpretation you want to make? How to allocate work fairly, and keep track of it via a g-spreadsheets? What are the relevant lenses (quantitative, theoretical) through which to view this material?

Each group should set up an FB working group page to be the meeting place where you share & aggregate materials.

Week 13
11/15 Work f2f in teams sharing & gathering assets. Are you doing the work you agreed to do for the collaboration? Have you built in challenge with tools so that you work with a new platform? KIB comes in via Elluminate.

11/17 KIB f2f with you in ASC 223. Build presentations.

Week 14
11/22 KIB f2f with you in ASC 223. Some time spent (30 mins? 45?) with iMovie workshop in prep for your individual finals.

11/24 THANKSGIVING HOLIDAY

Week 15
11/29 KIB f2f with you in ASC 223: our last time meeting f2f. Present
your interpretations of OccupyLA or USC branding to
the class.

12/1 Last meeting via Elluminate: Course review. We’ll discuss progress on your edited vlogs, which is your individual course final.

[Your individual class final remains the assignment to edit your YouTube vlogs into a statement about what you learned in social media. Keep working on that!]

Two tidbits to get you started working on either OccupyLA or USC branding. Attend to the communications strategies deployed here to convey the message. What are the media makers intending the viewer to learn from watching? Is there an alterative way of looking at the same material? (As Emily Dickinson might say: “Tell all the Truth but tell it slant—/Success in Cirrcuit lies.”)

This links to Occupy LA, the OccupyLA livestream, and, as point of contrast, this SocialLive FB mini-page for OWS.

This video “USC Trojans Love L.A.” deploys images and fantasies about USC and L.A. What is its message about a student’s decision to attend USC?

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“FAIL Harder”

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My father-in-law, a recently retired cardiologist, taught at UCLA Medical School for many years. I asked one day how med students learn so quickly the many procedures they perform on human bodies?

“Watch one, do one, teach one,” he replied.

In private office hours consults with each of my students in September, HTML5 and CSS3 kept coming up. Students want to learn it. They said employers expect you to have passing familiarity with it. But code is scary. It’s a language with many libraries. Unlike social media platforms, it’s not obvious how you would just jump in and teach yourself. Ten years ago, peoples’ first encounters with code were often hand-building websites. It’s a simple and immediately accessible way to cut your teeth. But now that platforms such as WordPress to do the heavy lifting for you, learning to code by hand-building a site means choosing to publish a less functional, less pretty website than you could make in one hour on WordPress. You have to code, fail and learn for a while before what you can build by hand looks better than a template.

As the ease of making and sharing gets increasingly simple, our distance from the full process of how objects get made and published is proportionally more abstracted. For example, I had to engage with an FTP client to load this site to my personal domain on my server. But that’s it: I’m done. I don’t have to think again about how the information I type on this site gets relayed to you. WP handles the many, many refreshes and new content. Purveyors of digital platforms build the tools, and we come. Apple’s app store had approximately 362K apps for download at the beginning of last summer; by the end, it was over 500K as this cool infographic from Gigaom suggests.

Working with code sparks a new way of looking at the human/computer interface. It lets you see “an interface.” You start to see how software and algorithms organize your life: beep to get your attention, herd you into little boxes where all your “content” gets “served” and where you can in turn dish it out to your “friends.” Eli Pariser, founder of MoveOn, has written well about how algorithms block viewpoints and people they think you will not brook. [See my post about Pariser on this problem.] Algorithms anticipate your wishes like Jeanie granting wishes for her “Master” in the 1960s sitcom I Dream of Jeanie. But we know who really had the power in that situation, right? The blond in the false eyelashes, her bare tummy glinting to the camera. All she wanted to do was please him! Isn’t that all Google wants? To please you really, really fast. And in delivering what you want in microseconds, it performs a kind of leger-de-main in which you don’t see the not-evil hand rifling through your click behavior, extracting it, and selling it to behavioral marketing companies that will build your unique Persuasion Profile identifying your particular interests, habits and vulnerabilities. That’s why Facebook and Google+ insist upon real names: your data is most valuable when it’s tied expressly to you and not a pseudonym.

Algorithms are, in the words of poet, professor and electronic literature author Brian Kim Stefans, “an unpleasant despot.” I’ll never be a programmer. But the consciousness borne of thinking through what code does in the world, and how and why people use it has changed my sense of what constitutes freedom. It’s also made me much more tolerant of failure because I understand failure to be a precondition of freedom.

“FAIL HARDER”

declares a sign taped to the transparent glass doors opening into Annenberg’s new Innovation Lab.

Failure hatches work-arounds that may not have been thinkable until you had an urgent need to solve the problem.

That’s why working with digital tools in curricular settings is essential. It’s even better if there’s a client, a deadline, the possibility of public failure. Watching Lynda.com instructional vids isn’t an adequate supplement without the public accountability. Tutorials on YouTube foster marginally more active learning than Lynda, because you have to adjudicate among the different search returns to figure out what actually you need to learn. But those forms of DIY [do it yourself] learning are kind of like multivitamin tablets: they purport to have all you need, but in practice you can’t digest all that value in the absence of other food-borne elements. When it comes to digital learning, there’s no magic pill. No substitute for working with tools in the classroom.

Academic culture is built upon the premise that failure is shameful: a sign of imbecility, or slapdash preparation. That’s why the Lab’s “FAIL HARDER” sign shocks. We are being exhorted to override our training and instinct to shelter ideas that may not be fully articulated, or practices at which may not yet be masterful.

Whether or not we professors can take up the challenge to FAIL HARDER remains to be seen. My students are entirely up for the challenge. I am confident in our collective wisdom. I have watched with pleasure as they organized extracurricular meetings (which I didn’t attend), filled a google spreadsheet with information for our app, built a Facebook group to centralize workflow communication.

In a few hours I begin teaching those students jquery mobile, a programming language that templatizes standard features of mobile device navigation. Last summer I worked with code czarina Jeannette Altman on this film festival app. Mostly I watched her. Then I did a section, my modest “About.” Really my learning came from copying, then writing and breaking code to learn what specific calls did.

So I watched one. I did one. In four hours, I’m gonna teach one.

flickr image credit: Luis Machado

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You Are the Product: Midterm #1: FB Case Study

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“If you’re not paying for something, you’re not the customer; you’re the product being sold.”

–Andrew Lewis qtd in Eli Pariser’s Filter Bubble

My husband toured FB, and all I got was a new Friend List, new Subscribe and new "Privacy" controls.

Due Monday, Sept. 19 at 5PM posted to your blog (COMM 499 students will post to collective blog–see email for details), the first midterm is a case study of one aspect of Facebook. Mark Zuckerberg has obliged us by giving us a lot of new material, rolling out new tools that copy key elements of competitors Twitter and Google+. “Subscribe” permits asymmetrical relationships, just like Twitter: follow anyone you want without having to worry whether that person will “friend” you back. New friends lists, such as “smart lists” and user-controlled customizable lists grant Facebook users more nuance in deciding who sees what information they post or is posted about them.

In terms of leverage, there’s nothing that can touch Facebook’s 750 million subscribers. Google+, hailed by metrics company ComScore as “the fastest growing social network of all time” on August 3, 2011 tops out at 25 million users. If g+ has grown appreciably in the last six weeks, then it’s story missed by the well-known industry trackers Mashable, ArsTechnica, GigaOm and TechCrunch. That is to say: I doubt it.

We worked in class on close reading. I exhort you to choose three killer examples that let you tell a compelling story about Facebook. Case studies usually have a beginning, middle and end: a premise, evidence closely analyzed, and a conclusion. Remember this industry example we discussed in class.

In this case study, you may respond to one of four options.
1. Write about one element of Facebook that you generated in class with peers and ran by me for approval. Propose a hypothesis of how you think that element of FB affects (or will affect) other elements beyond FB: privacy, traceable personal data aggregation, brand messaging, our “persuasion profiles,” our offline social relationships.
2. Write about the new Subscribe and Friends Lists functions: they appear to give users more control over who sees aspects of our FB profiles. What are the advantages of this new functionality? What are the disadvantages? Look at the many different options for messaging: from the private message all the way out to wall posts and tags delivered to subscribers who are not necessarily one’s “friends.” Can you make a continuum of privacy or publicity? Does such control actually matter to individual users? To brands or other corporate entities? What about the idea that these privacy controls are a red herring: the real money to be made is in data aggregation, which these privacy controls will render more nuanced and possibly more candid (because people think they are acting privately.)
3. Examine one element in either the Ian Bogost piece (“A Professor’s View of Facebook”) or the BJ Fogg vids and relate it to the new Facebook. Stanford Prof. Fogg claims that Facebook is “the most persuasive technology” in human history. Look specifically at his video about Tagging in FB. Apply the three conditions to different scenarios. Do individuals respond differently to the psychological triggers than they might if they were managing public figures or businesses?
4. If you personally have managed a Facebook promotions campaign, describe the techniques you’ve learned for growing your brand’s (or your clients’) profiles. What are the metrics on your success? Do they reflect genuine brand penetration, or are the numbers misleading? How might you grow the business even further using the new tools? Is it possible that Facebook could be a “one-stop-shop” for social media? Can we now cut out Twitter and G+?

Useful Links
See the Linkroll page; scroll down for all kinds of links pertinent to this topic.

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